Thursday 22 October 2009

Gisele Kerozene - Jan Kounen

Gisele Kerozene a stop motion animation piece which was created in 1989 set in a city which seems more highly developed than today, where we see 3 witch like people worshipping a statue which is taken away from them by a fourth person. The plot is based on them flying around the city trying to retrieve it back from the fourth character. It was very cleverly crafted and the stop motion animation is made to look as if they are actually flying around on broomsticks. Throughout the duration of the film, you can tell there is a narrative story to accompany it. The beginning, which features the 3 witch like people worshipping the statue and then the fourth person flying in on them and stealing the statue and flying off with it. The middle of the piece is the chase itself, the witches chase the assailant who stole the statue. Throughout the duration of the film, the main focus of it is the statue and what it represents. Its clear that it means a lot to the witch like characters because of the continual hunt for the statue.

Chapter 6

An audience's interpretation of a piece of work can be important to the overall impression of it. An example of this would be having a singular object placed in front of a gathering of people and seeing the impression that each one of them have of it. A box of tissues is an example of this. Some people would more than likely see it as cleaness or uncleaness. Another thing that could easily be said about a box of tissues is the fact of sadness, crying. It can be percieved in so many different conceptions. Once the artist has left the piece of work its down to the audience to interpret it how the see fit. The art should have a connection with the viewer in able for them to obtain a good, clear meaning of it.

Wednesday 21 October 2009

Chapter 2

Technology and techniques are both very important in creating any type of videos. For example, MUTO is very heavily reliant on techniques rather than the use of technology. It uses a lot of stop frame animation to get across what they set out to do. The craft behind it is very well used and looks like it took a long time to create which proves that a heavily crafted piece can create all sorts of different impressions from the audience. A video that is reliant on the use of technology more than technique is Andy Huang's DollFace. In this video, you can see the extent of the technology that has been used. For example, the way the robot is portrayed in the piece. It is cleverly used in the way of getting the effects across to the audience.

Chapter 3 - Narrative and non narrative structures

In an experimental video, its not essential to have a storyline behind the actual piece. An example of a video that does have a storyline behind it is Andy Huang's Doll Face. It clearly has beginning which we see with the robot coming out of the box. The middle which is where the robot is clearly fixated on the TV screen which is showing the women applying the make up, and lastly, the end which is where the robot falls to pieces and paying the price for not being an individual. It follows a storyline basis and you can see that within the video. Although, its necessary to have it present, it can sometimes help to audience define whats going on instead of having their own interpretation.

An example of a piece without a clear storyline would be Chameleon by Tina Gonsalves. From looking at this, you can see that it doesn't have a storyline at all, its there and you can walk away from it mid way and still get the concept of what its trying to show you. The images are there in front of you so its up to you if you want to watch the whole piece but in return, you should still get the same impression from it even if you do walk away from it half way. Also, you can devise your interpretation from it instead of been giving it already, it wont be right or wrong because its what you think, not what the artist is telling you to think.

Monday 19 October 2009

Chapter 5

From looking at the experimental videos i have seen so far, i have started to get ideas for my own piece. My idea currently is that of complete randomness and how it can have either a positive or negative effect in everyday life. It will be more crafted than concepted but still having a little concept obviously present within my work. The soundtrack i will be using will be that on the horror scale for the reason of the randomness being in my work, it wont make much sense to people but i want them to make their own interpretation of my work.

Doll Face - Andy Huang


Doll Face is an experimental video piece by Andy Huang which represents the self destruction of someone trying to follow and live up to the media's portrayal of beauty. Its very heavily concepted in relation to how the media sees and displays how beauty should be. The film starts off showing us a robot slowing coming out of its box, we then see a TV displaying the face of a women who gradually goes through the film, enhances her make up more and more. The robot follows this and tries to be exactly the same as what it is saying. Slowly, you can see that her obsession with becoming like the girl in the TV is her downfall because towards the end of the film, she reaches her maxium peak and just breaks down and collapses. This is showing that she didn't want to be her own person but to be someone she isn't because the TV is telling her how she should be. Doll Face shows to me that today, there is a lot of lost identities in relation to being who you want to be instead of following the crowd.

Thursday 8 October 2009

Chapter 1

For this i will be discussing and looking at how past and currents artists pieces of work differ from each other. My first example is that of Koyaanisqatsi and a wall painted animation by MUTO. In both these pieces of artworks there are a few similarities but there are some differences. For example, the first difference would that the cost of production. In Koyaanisqatsi, you can tell that the cost to make the film was a lot of money because of the effects that are used in order to create the impression they want to get across. Whereas, in MUTO, the cost of production is quite low because it is an animation that would of taken a couple of days to make and create because of the quality of the piece compared to that of Koyaanisqatsi.

Another difference that is evident between two pieces past and present is that of John Smith, Girl chewing gum and the more recent Doll face by Andy Huang. Girl chewing gum was created in 1976 and the texture of the piece is complete contrast compared to Doll face. Doll face was created in 1986 and the concept and texture of this piece has clearly got a strong meaning to it in comparison with Girl chewing gum. Doll face is a representation of how the media portrays beauty and shows the price you can pay for following it. Girl chewing gum however, shows a day in a street where a man is voicing over every action of people walking by.

Monday 5 October 2009

Chapter 4


An exhibition space can create and compose all sorts of meanings in relation to the exhibition piece itself. The piece of art in particular i will be discussing is Robert Therrin's No title ( Table and 3 chairs). When you walk into the room at the Tate, the first thing you see is the piece of art itself. It does take up most of the room, which leaves little space to create any meaning when you do enter the room. However, if you were to place the table and and chairs in a field it would give a completely different feel compared with that of the exhibition room. In my opinion, If i were to see the table and chairs in the field it wouldn't look as large because the surrounding area around it is larger itself making the art piece look smaller when you take it into context. However, when you look at it inside the exhibition room its the art work takes up the whole room so it looks like to the art viewer which would change your opinion towards it, whereas, if it was in a large field it would be completely contrasting in relation to the meaning.